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Rimworld ideology slave
Rimworld ideology slave












(Pro tip: don’t put the slave quarters next to a storage room that contains weapons.) The slave rebellion left only one colonist alive, one of the slaves, and their wounds got infected and they died a few days later. Unfortunately, the other slaves were not so inclined and there was a bloodbath when they rose up. Interestingly, one of the people they enslaved had the masochist trait and their happiness was improved when the were forced to wear a slave collar and body strap. Every raid gave them a temp happiness boost, every slave in the colony boosted their happiness by a bit, and the person who did the actual enslaving got a big happiness boost. There will be rituals they expect, official positions to be filled, clothing to be produced, and activities they will demand, otherwise they won’t be happy.įor example, I had a colony of burka wearing female supremacist dominators who were quite unhappy unless I sent them out on the occasional raid in order to beat down on the locals and capture some of them to enslave. When starting up the game you can opt out of the expansion or, if you run with it, choose a pre-made ideology, go random, or roll up your own specific ideology.Īnd with any ideology comes a list of expectations.

rimworld ideology slave

So if that is your gig, then this is hard mode.įor those who enjoy the story of their colonists, this adds in a whole new dynamic. After that there was a lot of tuning.įrom a pure mechanics “winning” point of view, Ideology makes the game harder because it makes your colonists more difficult to keep happy. So one of the first patches to the Ideology expansion was the ability to not use it once you had purchased it.

rimworld ideology slave

Ideology becomes a serious part of the game play. Royalty you can basically play along with or ignore. Royalty and Ideology both add more layers to your colonists, though Ideology much more so than Royalty. The game has a whole system of possible interactions, including rivalries, relationships, couples falling in love, marriage, divorce, and simple animosity that can break out into fist fights. Each of the people in your game, the colonists, have skills and personality traits that dictate what keeps them happy and how they get along with others. Raids become more common and more aggressive as you move through time, and when you have that ship built and are getting it ready for launch, the attacks become relentless.īut another way to look at the game is as a story generator. The basic scenario premise is that of three people having their spaceship crash land on a planet and having to get themselves off planet and home again.įrom a mechanics based “win the game” point of view, there is a well established through path which SynCaine covered back in 2017 get food production up, build defenses, ignore missions, do the minimum to keep your people happy, and focus on tech to build that spaceship in order to get off the planet.Įven adhering to that, getting through the game has some challenges. Since then it has had the Royalty and then the Ideology expansion packs. My earliest post about playing was back in 2017.

rimworld ideology slave

RimWorld, just to dial back a moment, is a top down survival simulator that has been around for over five years now if we count early access.

rimworld ideology slave

But I got RimWorld out again this month and played a bit… this week literally has three posts now about me looking for something to play… and I figured I ought to revisit my thoughts on the expansion.














Rimworld ideology slave