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Repeat the previous process of clearing adds, then knights, and then banking motes. Acolytes will also spawn in sometimes so be ready. Once all knights have been killed, another 3 will take their place. Kill the knights that spawn and hopefully you have coordinated to create either light motes or dark motes and have had someone reach 5 total motes to cleanse a pillar. Remember, standing in the light gives you light motes, and standing in shadow gives you dark motes. Take care of the adds as fast as possible and then begin working on the knights. The boss will spawn before you and so will lots of ads. Rally up and run to the circular box where Toland, your spark-looking ally, is hovering over to begin the encounter.
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Normally, it is two light pillars and two dark pillars, however, it can sometimes be a 3/1 ratio. You will notice 4 pillars of energy on 4 different pillars, two higher up, and two lower down. Here is where you will confront the Phalanx Echo. Once you have made it past the first two knight rooms, you will jump up and see a floating golden island.
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The tether box in Garden of Salvation is ever-present, so are the Crystals in Crown of Sorrow and the Ball Dunking in Scourge of the Past. Make sure you get a full understanding of the main mechanic as it is part of every encounter in this dungeon. There are two rooms where you have to do this. A quick way to tell if you are in the light or dark is by looking to see if you are standing in a dark area of the arena or a lighter area of the arena, however, it can sometimes be inconsistent so always double-check. He can be standing in the light, but drop dark because you are in the dark. Remember, it is where YOU kill the knight that matters, not where he dies.
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If you kill a knight while the wisps are light, the knight will drop light, if the wisps are dark, he drops dark. You may have noticed that in the bottom corners (predominantly) there are wisps of either light or dark. Now, it is necessary to know how to make both types of motes. You then have to go to the respective energy pillar and cleanse it by using your shoot button. You need to collect 5 motes of each mote ‘type’ to form a ‘big’ mote which you carry around in 3rd person mode. You will also see energy pillars showing either light or dark. You will notice that sometimes the motes they drop are light, and sometimes they are dark. In this first room, you are introduced to the main mechanic of this dungeon, Knight Echo’s, and their ability to drop motes. If you’re interested in finding the 12 collectibles hidden within Prophecy, this is a great video to bookmark. We covered the entire loot table, including both armor sets and every weapon (ranked!) found in Prophecy here: And if you don’t have a consistent Fireteam at your disposal, you can find great groups using Discord. Do what your fireteam likes best and finds the most helpful.
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These of course can be changed to suit your preference as you may prefer a Well of Radiance or a Golden Gun instead. Titans will be on Ward of Dawn, Warlocks on either Nova Bomb trees or Well of Radiance, and Hunters on either Tether tree (top is better). I would recommend one of each class, a hunter, a warlock, and a titan. And for the newest players out there, these 25 tips will be very useful all around. You can summon your sparrow in every main non-encounter room (Phalanx Echo, Cube Room/Hexahedron, and Kell Echo).Īlso, you can skip the first knight room by jumping on the first golden orb and sword swiping up the tunnel to a platform which you can jump from to reach the first encounter (not recommended for first-timers), killing the hobgoblins in the Hexahedron encounter spawns one of the Knight Echos. Also, leveling up your artifact to unlock Artifact mods can also help. Having said that, you should have somewhat decent gear if you want to succeed. Prophecy is now set at 1050 Power Level, which means you can enter it without having to level up at all this Season. So strap in as we take off to the realms of the Nine. In this Prophecy guide, we cover all the encounters, tips, tricks, and mechanics to beat one of the best-looking and trippiest places in Destiny 2. Prophecy is an excellent dungeon, perhaps the best Destiny 2 dungeon to date, filled with great loot and a Pinnacle reward to boot. It is beautiful, has cool rewards, and is available to everyone for free! The Prophecy dungeon was a huge surprise when it launched last year.
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